• CHARACTER CARDS

    Each player receives 1 double-sided Character Card. Your character determines what powers you can use during the game. Players will keep their Character Card with them until the end of the round.

  • CASUAL POWER CARDS

    Each player receives 3 Casual Power Cards at game start, which track how many casual powers they have remaining. Casual powers can be used only once per round each, and only at certain times as indicated by their icons (e.g., when teeing off or inside C1).

  • UNCHAINED POWER CARDS

    There are 3 types of Unchained Power Cards, which are held by the dealer (aka Chain Warden) until earned by players. To earn these cards and the ability to use their associated powers, players must first complete the challenge defined by its icon (e.g., making your first birdie).

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PLAYING THE GAME:

STEP 1: APPOINT A CHAIN WARDEN

Choose 1 player to act as Chain Warden. This person will manage power cards and ensure proper gameplay throughout the disc golf round.

STEP 2: SELECT CHARACTERS

Each player selects or randomly draws 1 Character Card. Your character determines what powers you can use during the game.

The Chain Warden then gives everyone 3 Casual Power Cards which can be used upon game start. Unchained Power Cards are held by the Chain Warden until earned by players who complete their associated challenges.

Before and during the round, any player may read another player’s Character Card to review the other powers in play.

STEP 3: BEGIN YOUR BATTLE

Step up to the tee and begin your round. On any hole, a player may use their character's powers (in accordance with each icon) to gain an advantage over their opponents.

For example, a power may enable you to redo a throw or move someone’s lie to a better/worse position.

STEP 4: USE YOUR POWERS

To use a power, call out its name and read its terms aloud. Then return 1 corresponding power card to the Chain Warden.

NOTE: If a player uses a power to block someone else's power, the blocked power can be saved for another hole or used on a different player.

STEP 5: OBEY THE POWER COMMANDMENTS

These governing principles ensure fairness and fun for all:

1. Powers can NOT be announced or used when another player is in the act of throwing.

2. No using the same power twice.

3. If a power dispute arises, players must adhere to the majority consensus reached among their card-mates.

4. Powers can NOT be used to switch or move lies with or toward someone on a different stroke.

5. Powers can only be applied to a player’s current throw or last throw taken (unless noted otherwise).

STEP 6: DECLARE A WINNNER

The player with the lowest total strokes at the end of the round is the winner and shall be declared a Legend of the Chains!

If 2 or more players are tied at the end of the game, a Sudden Death round is initiated. Players keep their Character Cards, but all powers are reset with each player receiving 3 new Casual Power Cards. Unchained Power Cards cannot be used during Sudden Death and should be returned to the Chain Warden.

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